The second day in class
Everyone now has a partner for the project. This project, we will play an educational game called charades. I call it: Do you know your amendments? Each team has their own amendment that was chosen from the hat. From the homework that was given yesterday, your teammates and you should have came up with some ideas for this game. These ideas should be shared with your teams or groups and discuss what can be used for your amendment in the charades. Then, break into your teams or groups and plan it out.
Here are the rules for charades:
1. No talking.
2. No giving hints to anyone just through action. You may nod, say yes, or point to the person if they got the hint right.
3. Each team has 1 minute and 15 seconds to guess what the charade is.
4. It has to be clear but not obvious for everyone to guess.
5. Your actions have to be relatable to your amendment.
6. Just have fun, be creative; it does not have to be perfect.
7. The team who gets the most guess will have 5 points added to one of their test.
8. When time is up and no one has guessed the right amendment you may speak what your amendment is.
Remember just because the class could not figure out what your actions of the amendment does not mean it is your fault.
Below is a tutorial on how to play charades. It gives helpful tips and ideas.
Now you can break up into groups. I will be coming around to see your ideas. I would also like for you to demonstrate something to me in case I have suggestions for you to add something.
Everyone now has a partner for the project. This project, we will play an educational game called charades. I call it: Do you know your amendments? Each team has their own amendment that was chosen from the hat. From the homework that was given yesterday, your teammates and you should have came up with some ideas for this game. These ideas should be shared with your teams or groups and discuss what can be used for your amendment in the charades. Then, break into your teams or groups and plan it out.
Here are the rules for charades:
1. No talking.
2. No giving hints to anyone just through action. You may nod, say yes, or point to the person if they got the hint right.
3. Each team has 1 minute and 15 seconds to guess what the charade is.
4. It has to be clear but not obvious for everyone to guess.
5. Your actions have to be relatable to your amendment.
6. Just have fun, be creative; it does not have to be perfect.
7. The team who gets the most guess will have 5 points added to one of their test.
8. When time is up and no one has guessed the right amendment you may speak what your amendment is.
Remember just because the class could not figure out what your actions of the amendment does not mean it is your fault.
Below is a tutorial on how to play charades. It gives helpful tips and ideas.
Now you can break up into groups. I will be coming around to see your ideas. I would also like for you to demonstrate something to me in case I have suggestions for you to add something.